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Written by Neotails
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Sunday, 25 April 2010 19:31 |
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In the next few weeks, I'll be working on making my previous site design into a layout for Joomla. In the meantime, I'll be looking for ways to make the current design look a bit more personal.
I've added the ability to create a sort of user profile, though you can't see the profiles of other members unless you know the URL to their page... xD;
Tom should (better) have the forums up soon, so when that's done, use 'em rather than coming here, since I'm still working my way around.
Upcoming web shit includes:
- New site look
- HLStatsX
- SourceBans
- MapRate
Till then, have fun commenting.
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Written by Neotails
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Sunday, 25 April 2010 15:57 |
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"Today we're shipping some significant changes to the item drop system.
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Previously, we rolled randomly at intervals to see if you got an item drop. Now we roll to determine when your next item drop will occur. So you're guaranteed to find items at fairly regular intervals. The bulk of drop complaints we've received in the past have been from players having unlucky streaks, where they didn't find any items for weeks. That won't be possible now.
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We've significantly increased the rate at which item drops occur, compared to the previous average interval.
- There's now a maximum amount of playtime per week in which you get item drops. Playing beyond that amount won't find any more items. The amount varies, but if you play an hour or so a day you're good. Some of your unused time will rollover to the following week, so if you're an intermittent player you'll also be fine.
What are the net effects of these changes?..."
More at the official Team Fortress 2 website.
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